The Null Device

Posts matching tags 'manifesto'

2005/6/2

The Mundane SF Manifesto, an attempt at a Dogme-style manifesto for a new science fiction movement (i.e., no aliens, universal translators, easy interstellar travel, parallel universes). Which sounds a bit like the New Puritans, a movement of mostly hip young British authors of the post-Ibiza generation from about five years ago which forbade nonlinear narratives and settings outside the present, and ended up with such edgy-hip works as stories about narrators masturbating by the side of motorways and such, in dogmatically-correct real time.

Alternatively, there's the Infernokrusher Manifesto, which is all about monster trucks and blowing stuff up:

Infernokrusher fiction explodes stagnant genre conventions, e.g., that it's not okay to have all your characters run over by a monster truck in what would seem to be the middle of the story
While other attitudes to art yearn to communicate truths, to move people, to challenge, or to entertain, infernokrusher art wants to blow stuff up
The first Infernokrusher poem: I blew up the plums
that were in the icebox
and which you were probably saving for breakfast
forgive me
I like fire

(via Charlie, bOING bOING) culture dogme 95 humour infernokrusher manifesto mundane sf new puritans scifi 0

2001/2/5

A Dogme 95 for computer game designers (via RobotWisdom):

5. The following types of games are prohibited: first-person shooters, side-scrollers, any action game with "special attacks." Also prohibited are: simulations of 20th-century or current military vehicles, simulations of sports which are routinely broadcast live on television, real-time strategy games focussing solely on warfare and weapons production, lock-and-key adventure games, numbers-heavy role-playing games, and any card game found in Hoyle's Rules of Card Games.
9. If a game is representational rather than abstract, it may contain no conceptual non sequiturs, e.g. medical kits may not be hidden inside oil tanks.
10. If a game is representational rather than abstract, the color black may not be used to depict any manmade object except ink, nor any dangerous fictitious nonhuman creatures. Black may be used to depict rooms in which the lights are not switched on.

It will be interesting to see what a DOGMA 2001 game would be like. It probably won't come from any large game house, who are more concerned with fighting games and gothic-first-person-shooters and other stuff that teenaged boys will buy. Retrospectively, Tetris would meet the criteria, and that was quite a conceptual leap (not to mention a catchy meme).

dogma 2001 dogme 95 manifesto videogames 0

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